Health in a Box - Q & A


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FREQUENTLY ASKED QUESTIONS AND ANSWERS
 

WHAT INSPIRED HEALTH AND WELL-BEING FOR ALL?

The meeting-in-a-box tool originated as a full day case study for health professional students (particularly medical students) at the Centers for Disease Control and Prevention. The original case study has been adapted and expanded for broader use by a variety of disciplines.

WHY USE HEALTH AND WELL-BEING FOR ALL TO TRAIN YOUR HEALTH PROFESSIONALS?

  • Health and well-being are products of not only the health care we receive and the choices we make, but also the places where we live, learn, work, and play. Health and Well-Being for All is an interactive way to discuss factors that affect our overall health, including social factors, and to consider how to take action.
  • Health and Well-Being for All promotes teamwork and cross-sector collaboration to address social determinants. Working with partners maximizes the impact on the health of individuals and the communities in which they live.
  • Health and Well-Being for All has been tested by various audiences, from health care to academia.

WHAT IS INCLUDED IN HEALTH AND WELL-BEING FOR ALL?

  • Carrying case
  • Vibrant infographic/map (3’ x 5’ durable fabric poster)
  • Facilitator’s guide
  • Three separate simulation modules about asthma, gang violence, and obesity. Each module includes:
    - A dialogue guide
    - A primary patient story
    - Discussion and data cards
    - Role playing scenarios

WHAT WILL PARTICIPANTS DO?

Participants will:

  • Discuss the determinants of health—including socioeconomic, behavioral, environmental, and other factors—through a facilitated discussion and prompts.
  • Compare and contrast the internal and external issues faced by key stakeholders through a role play exercise.
  • Identify strategies for moving from group alignment to cooperative action through collective brainstorming.

WHO SHOULD USE HEALTH AND WELL-BEING FOR ALL?

  • Health professions educators, students, and residents
  • Faculty and students of other disciplines that impact health (e.g., social work)
  • Public health and health care professionals
  • Community health workers and patient navigators
  • Health systems senior leaders and administrators
  • Others

HOW CAN YOU USE HEALTH AND WELL-BEING FOR ALL?

  • Curriculum for health professional students
  • Interprofessional orientations for health professional students
  • Community coalition meetings
  • Problem-based learning exercises

HOW DO THE THREE MODULES DIFFER?

The modules follow a similar path, beginning with a discussion of the infographic/map and what social determinants mean to participants. Each module focuses on a different health area and includes an initial patient story that sets the foundation for the broader discussion; graphics and discussion cards that provide information about factors underlying the health conditions; and role play scenarios. However, the three modules approach the “role play” section, Walking a Mile in Someone Else's  Shoes, slightly differently, with a full role play for the gang violence module, and shorter variations for the other two modules—all with the aim of helping participants see the issues from varying perspectives.

HOW LONG DOES IT TAKE TO GO THROUGH A MODULE?

Generally speaking (depending on how many side explorations facilitators allow):

  • Gang violence module with full role play (speaking as a stakeholder) – 3 hours
  • Asthma module with “forming, storming and norming” stakeholder analysis – 2+ hours
  • Obesity module with modified role play (advocating for a stakeholder) – 2+ hours

WHAT IF I ONLY HAVE AN HOUR FOR A TRAINING?

The infographic/map and the discussion regarding social determinants can be used as a standalone exercise to lay the foundation for further discussions about the role of social determinants in health.

For suggestions for using the infographic/map as a standalone exercise and additional ideas on how to use the materials, see the Tips page.

WHAT IS THE DIFFERENCE BETWEEN PURCHASING THE BOX AND DOWNLOADING THE MATERIALS ONLINE?

‎There are several advantages to purchasing the box:

  1. The purchased box comes in a convenient carrying case.
  2. Inside the case is the vibrant, durable (reusable) 3 x 5 foot fabric poster (map) that serves as the foundation for the simulation exercise.
  3. Also inside the case are high quality (four-color offset press) professionally printed materials for the 3 modules, including dialogue guides and card decks printed on heavy card stock.

The website provides everything you need to assemble your own kit or to supplement your box. You can download individual copies of the maps and dialogue guides for participants and all the card decks‎ and you will find tips and links to additional resources that will help you facilitate the exercise.